When we first bought a 360 camera for work (the Samsung360 model from last year) it took me a while to explain to some of the creative team how shooting in 360 was different from standard film making… that they no longer had control of the shot so the person watching needed to be led to watch certain areas. VR has similar issues when you’re trying to sketch out and prototype interfaces. With that in mind what better way to do this than directly within VR itself… and this is exactly what the team at Shopify have done.
VR development is exciting, in part because of the immense, unexplored territory for creating usable, engaging, and delightful experiences. However, in these early days our ability to predict which ideas will turn into great experiences is still maturing and can often be wrong.An excerpt from Expo: Towards Rapid VR Prototyping